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Author Topic: two problem areas in the geodata  (Read 682 times)

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Offline Cibo

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two problem areas in the geodata
« on: January 21, 2021, 03:07:46 am »
Hello!
When you jump off a cliff in the places marked on the map the player often falls into the texture (with geodata on too).
These are important paths because they lead to RB. There often jump.
I spent half a day trying to fix it in G3DEditor but it didn't work  :(
https://prnt.sc/xbslbo
https://prnt.sc/xbskv1
*test without super haste

sorry for english i use google translate :)
« Last Edit: January 21, 2021, 03:28:02 am by Cibo »

Offline AbsolutePower

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Re: two problem areas in the geodata
« Reply #1 on: January 21, 2021, 01:08:14 pm »
Hello!
When you jump off a cliff in the places marked on the map the player often falls into the texture (with geodata on too).
These are important paths because they lead to RB. There often jump.
I spent half a day trying to fix it in G3DEditor but it didn't work  :(
https://prnt.sc/xbslbo
https://prnt.sc/xbskv1
*test without super haste

sorry for english i use google translate :)
when i falling in texture geodata pulling me up  , try to use another geodata from l2j latest https://bitbucket.org/l2jgeo/l2j_geodata/src/master/  download it , delete the unused location to avoid extra ram usage.

here is a picture with the location : https://prnt.sc/xd3nzr



Offline Cibo

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Re: two problem areas in the geodata
« Reply #2 on: January 21, 2021, 09:36:26 pm »
Thanks, i tried,
but there is almost the same
in most cases the character is pulled back
but sometimes he is teleported to the city or shot into the air and he runs on autopilot and then gets stuck in the rock...
This is still good, but if there is a way to prevent the character from falling under the texture, that would be great  :)