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Пользовался ли кто нибудь этим софтом? Приватный чит для Apex Legends
2
Announcements / Re: Last updates.
« Last post by AbsolutePower on September 11, 2021, 08:13:45 pm »
Revision 571:

Bug fix:
-avoid following target after restart-logout , thanks to EXCLUS1VE for report.
-pick up stuck , thanks to EXCLUS1VE for report.
-summon patk/matk speed visual animation.
-summon attack request , thanks to EXCLUS1VE for report.
-effect relax , thanks to EXCLUS1VE for report.
-formulas hitmiss , thanks to EXCLUS1VE for report.
-Social action  request , thanks to EXCLUS1VE for report.
-cubic attack , thanks to EXCLUS1VE for report.
-Party match room chat, thanks to EXCLUS1VE for report.
-pick up issue , thanks to EXCLUS1VE for report.
-pet npe, thanks to EXCLUS1VE for report.


Rework:
-player template.
-skilltreedata.
-RequestAquireSkill.
-RequestAquireSkillInfo.
-RequestExEnchantSkill.
-RequestExEnchantSkillInfo.
-AcquireSkillList.
-ExEnchantSkillList.

Optimize:
-players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff,
that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators.
-castle traps are optimized and enabled.

damage calculation formula:
-blow damage position bonus.
-when you make a magic critical hit, the magic damage is now tripled.
-melee normal attack Damage position bonus.

Implement:
-new vote api system.(npc-> //spawn 61)

Organization:
FenceManager moved in -> datatables/xml and rename to FenceData.

Remove:
-old antibot system and kept only one as main.
-old vote system.

            
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General Discussion / Re: Eclipse
« Last post by DevPog on August 02, 2021, 10:21:47 am »
oh its ok i found that still we can download it

https://www.eclipse.org/downloads/

Thanks
4
General Discussion / Re: Eclipse
« Last post by JMD on August 01, 2021, 10:18:41 pm »
anyone can send me legit eclipse pls looks like this website doesn't work Thanks
https://www.eclipse.org/
They have some issues its going be back in like 10 hours if you can wait.
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General Discussion / Eclipse
« Last post by DevPog on August 01, 2021, 03:03:25 pm »
anyone can send me legit eclipse pls looks like this website doesn't work Thanks
https://www.eclipse.org/
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General Discussion / Re: Source access
« Last post by AbsolutePower on July 31, 2021, 10:02:14 pm »
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General Discussion / Source access
« Last post by DevPog on July 31, 2021, 09:04:30 pm »
Hello can i have access to this source please ?
https://bitbucket.org/NickAbsolutePower/l2jhellas/src/master/
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Announcements / Re: Last updates.
« Last post by AbsolutePower on April 11, 2021, 07:07:25 pm »
Revision 570:

Fix:
-client-server desync(jump backward ,weird effect) while pressing attack and try to move away.
-npe on player protection.
-npe on summon magic skill use.
-npe on use item.
-on duel: you can attack summons properly.(with same duel id)
-on duel finish: summons are now stop attacking and return to their owner.
-soulshot properly usage after finish casting.
-party member position. thanks Cibo for report.
-combat-chase movement system.
-Antharas-Valakas Shock skill effect l2off like.
-properly remove cubics on restart-logout.
-status update avoid sending unnecessary packets.
-On equip-unequip item avoid sending unnecessary packets.
-Revert L2GamePacketHandler.java to switch method.
-shortcut doubling(properly update). thanks to ragef for report.
-Event engine teleport , thanks to daffynash for report.

Quest fix:
-Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report.
-Q648_AnIceMerchantsDream:  Steward on talk html. thanks Cibo for report.

Skills fix:
-augment stack.

Rework:
-Friend system (client-server packets l2off like).
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Bug Reports / Re: missing RB - Ice Fairy Sirra(60) and quest \ npc error
« Last post by AbsolutePower on February 11, 2021, 11:50:52 am »
Cool! :) thanks.
np also fixed party member position, i will update it soon.
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Bug Reports / Re: two problem areas in the geodata
« Last post by Cibo on January 21, 2021, 09:36:26 pm »
Thanks, i tried,
but there is almost the same
in most cases the character is pulled back
but sometimes he is teleported to the city or shot into the air and he runs on autopilot and then gets stuck in the rock...
This is still good, but if there is a way to prevent the character from falling under the texture, that would be great  :)
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